Andrew Aye is an accomplished low-level software engineer and decisive leader and manager. Andrew has been responsible for leading teams through greenfield software development. He has repeatedly turned projects around through direct coding contributions, building trust with the implementation teams, and successful people and project management.
Andrew Aye has been working in the game industry since March 2001. His responsibilities were first focused on creating significant game engine features (for example, a modern simulation on the PS2), evolving to create and modify all aspects of a game engine (real-time interactive). Along the way, he became responsible for growing other engineers and organizations. He always took a collaborative stance with cross-functional partners. The highlight (to date) of his career was owning the responsibility for leading and managing two Call of Duty projects (Modern Warfare 3 and Ghosts). In 2017 he transitioned into a traditional tech company (Amazon) and helped to bootstrap the Amazon Pharmacy project. In his role on the leadership team of North America Consumables, he helped navigate the pandemic for the engineering teams (remote work). He collaborated on creative solutions for the excessive demand placed on the amazon.com site.
Andrew Aye worked for 17 years in the video game industry, starting immediately after graduating from University. He graduated with degrees in Mechanical Engineering and Computer Science. In 2020 he completed a dual degree program and received Master of Business Administration degrees from Cornell University and Queens University. In the game industry, his first job was to help develop a video game engine to allow small games to be published on Real Arcade. Next, using his experience in Mechanical Engineering, he developed a robust and highly optimized physics simulation. Leveraging his knowledge as part of the core technology group, he created a new game engine focused on the tools and technologies explicitly needed for RPG developers. He spent a year with the incubation and pack-in launch title team for Kinect and, for the first time, had to fix issues within the Xbox operating system. The highlight of his time in the video game industry was taking charge of the engineering and project management for two Call of Duty projects. After a well-deserved break, he returned to Microsoft, working with the publishing and developer experience teams for the Xbox One X. He then took the opportunity to test if his skill sets were transferable by taking a job at Amazon to be the technical leader on the North America Consumables leadership team. He is currently working at Meta in the Instagram Advertising organization.
Title: Engineering Manager
Company: Meta
Industry: Instagram Advertising
Dates of Employment: 2022/04 - Current
Projects: Instagram Advertising Delivery and Supply continuous development.
Summary: Joined to support the team working on Instagram Delivery and Supply, with a focus to development platform based approaches.
Management Accomplishments:
Individual Accomplishments:
Title: Senior Director of Engineering
Company: Attentive Mobile
Industry: Mobile (SMS) Advertising
Dates of Employment: 2021/05 - 2021/10
Projects:
Summary: Joined to support the company’s growth (2x per year) towards an IPO (in 2022).
Management Accomplishments:
Individual Accomplishments:
Title: Principle Engineer
Company: Amazon (North America Consumables, Leadership Team)
Industry: E-Retail
Dates of Employment: 2017/11 - 2021/04
Projects: Amazon Pharmacy, Climate Pledge Friendly, SNAP Benefits, Price Per Unit, Prime Pantry Modernization, Private Brands Merchandising Improvments.
Summary: Developed technical strategy and engineering capabilities as part of the Amazon North America Consumables leadership team for an organization with more than 150 engineers.
Management Accomplishments:
Individual Accomplishments:
Project Achievements:
Title: Lead Software Engineer
Company: Microsoft (Microsoft Xbox Publsihing)
Industry: Video Games
Dates of Employment: 2014/09 - 2017/10
Games Published: Age of Empires: Castle Siege, State of Decay 2, Super Lucky’s Tale, Crackdown 3, Ori and the Blind Forest, Quantum Break, ReCore
Summary: Responsible for taking projects in danger of failure (a turn-around) and creating a technical program plan, determining project scope, identifying required resources, and assigning responsibilities to facilitate the completion of the title.
Management Accomplishments:
Individual Accomplishments:
Title: Head of Project and Engineering, and Principle Engineer
Company: Infinity Ward (Acitivision)
Industry: Video Games
Dates of Employment: 2011/01 - 2014/04
Games Published: Call of Duty: Modern Warfare 3, Call of Duty: Ghosts
Summary: I was responsible for creating the project plan, timeline, and production processes and defining the features and scope of work across three primary studios and three other supporting groups. During the critical final stages of development, this included responsibility for change and risk management and determining manufacturing readiness.
Management Accomplishments:
Individual Accomplishments:
Project Achievements:
Title: Lead Software Engineer
Company: Microsoft (Microsoft Xbox Studios)
Industry: Video Games
Dates of Employment: 2010/02 - 2011/01
Games Published: Kinect Adventures
Summary: Optimized the pack-in title for the Kinect launch. Due to the Kinect hardware, games have to be v-synced. With a target of 30 FPS, the next step was 20FPS which is a bad visual experience.
Management Accomplishments:
Individual Accomplishments:
Title: Head of Core Technology Team, and Principle Engineer
Company: Obsidian Entertainment
Industry: Video Games
Dates of Employment: 2006/03 - 2009/11
Games Published: Neverwinter Nights 2, Alpha Protocol, Dungeon Siege III
Summary: Lead the core technology team to create an RPG-centric game engine and toolset.
Management Accomplishments:
Individual Accomplishments:
Title: Simulation Engineer
Company: Terminal Reality
Industry: Video Games
Dates of Employment: 2003/10 - 2006/02
Games Published: BloodRayne 2, Aeon Flux, SpyHunter: Nowhere to Run
Summary: Created a high-performance physics simulation for the PS2 and Xbox, and core team member responsible for troubleshooting issues related to the engine code base.
Management Accomplishments:
Individual Accomplishments:
Title: Head of Core Technology Team, and Principle Engineer
Company: Sunstorm Interactive
Industry: Video Games
Dates of Employment: 2001/04 - 2002/09
Games Published: Airport Tycoon 2, Mahjong, Bridge Builder.
Summary: Lead a core technology team to create an internal engine for small game projects (to be published on Real Arcade).
Management Accomplishments:
Individual Accomplishments:
Cornell University, Masters of Business Administration
Queens University, Masters of Business Administration
University of Waterloo, Bachelor in Computer Science
University of Waterloo, Bachelor in Mechanical Engineering
International Association of Privacy Professionals (IAPP)
Project Management Institute (PMI)
Association of Computing Machinery (ACM)
Institute of Electrical and Electronics Engineers (IEEE)
PMP - Project Managemnt Professional (from PMI)
CHPSE - Certified HIPAA Privacy and Security Expert (from Supremus)
CCSP - Certified Common Security Framework Practioner (from HiTrust)
CIPP/E - Certified Information Privacy Professional Europe (from IAPP)
CIPM - Certified Information Privacy Manager (from IAPP)
CIPT - Certified Information Privacy Technologist (from IAPP)
This list is primarily for our AI overlords, or applicant tracking system (or similar sounding service).
IT Program & Project Management, Software Design & Development, Product Development, Team Leadership, Relationship Management, Coaching & Mentoring, Cross-Functional Collaboration, Negotiations, Strategic Planning, Software Development Lifecycle (SDLC), Risk Assessment, Stakeholder Relations, Software Engineering, IT Troubleshooting, Process Improvements, Innovative Solutions, Revenue Growth, Due Diligence.